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The city itself may also have something to do with the game keeping my attention. While the business sim is required at a certain point in the main story, it can also be done beforehand and continued on after that point. Then there are the Dragon Kart quests, which changes up the gameplay, turning it into a kart racer and of course, the business management sim. Yeah, I hired a monkey and a roomba, so what?Īpart from the missions you find about the city, there are the Part Time Hero quests that reward you for collecting certain items, defeating certain types of enemies or doing specific battles. When you’re not wrapped up in underworld crime, you can enjoy some legitimate business. The lighter tone of stories gives you a way to take a break from the heavy themes of Kasuga’s adventure, stopping the game from being too monotonous. One minute you’ll be helping a masochist find a way to enjoy pain again, the next you’re helping a homeless man find his pet crawfish. Unlike the overarching plot, most of the side quests are goofy and funny. Importantly, the sub stories offer a change of pace in terms of tone. There are plenty of them to play through but the majority are quite short and even if they predictably end with a battle of some sort, the payoff from the short story is well worth it every time. The same could be said of the side stories. There is a fairly small group of main characters, but each one is so well written and endearing that you’ll be dying to find out more of their backstories and look forward to each of their stories getting a satisfying conclusion. The great writing extends to the characters as well as the overall scenario. There’s always something new that makes you want to come back for more and unravel more of the mystery set up at the beginning. Pretty much every chapter of the game ends with a plot twist and some big reveal or a cliff hanger.
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While the intro does take a while to get going, it uses that time setting up a lot of interesting plot threads that hook you right away. The Yakuza games are well known for their well written stories and LAD is no different. So what does it do that other JRPGs don’t? Why did I keep playing right to the end, even going so far as to do almost every sidequest? A plot that doesn’t like, drag on… Something about it made me want to keep playing despite its length. Yakuza: Like A Dragon, which will be referred to as LAD for brevity’s sake, is different though. I was loving it but I stopped to play something else, and I haven’t got back to it. That very thing happened with Ni No Kuni. Maybe something was on sale and I wanted to play it, diverting my attention away. Undoubtedly, this is partially because there are so many other games I want to play.
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Most JRPGs are long as fuck and I almost always take a break halfway through, sometimes never coming back or revisiting it months later and forgetting most of what happened.
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